ParaWorld Patch v.1.01


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Description
version: v.1.01Paraworld Patch 1.01 Change Log- The snare trap crash in campaign level 5 is fixed.- The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus programmes.- Epoch progress is now visible both in the replays and to Spectator watching the game.- Unit access to Bunkers has been improved.- Tooltips for level 2 units in the Army controller now function after sorting.- The Poisoner now runs through the poisoning animation when he kills himself.- The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed.- Resurrection of Dustriders could be abused with the help of allied players; this was repaired.- The problem with system messages closing the Dustrider infantry construction menu has been fixed.- The calculation of projectile trajectories has been corrected.- Falling Stones are now only triggered once construction of the wall in question has been completed.- A bug allowing units to run through any wall built right in front of the building's exit has been corrected.- Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly.- Freezing now has a visible effect.- Building rotation speed has been doubled.- The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued.- Animal death animations now display properly.- Forests can now once again be harvested after restarting/loading during a running game.- Jungle Faketrees have been made larger and no longer ignore the range of view.- Titan selection is now more precise.- Poison effects are now visually recognizable.- Characters loceated near to buildings may now be selected using a double-click.- Construction speed increase is no longer limited to 10 Workers.- Fixed an error which caused the Allosaurus' armour to disappear as soon as the "Allosaurus Scrunch" was researched.- Incorrect Tree values which prevented Collectors from harvesting trees have been corrected.- The Load screen now deletes correctly when the server connection is lost.- Spectator are no longer able to change Player grouping assignments.- Spectator are no longer able to chat with other Players.- Spectator can now leave a game in progress using the "Abandon game" function.- Spectator can no longer pause a game.- Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of "virtual" units which served no function yet still occupied a slot in the Army controller.- Buildings can no longer be frozen, as this also prevented unit construction.- The animals used for the Shaman ability "Camouflage" can now be assigned individually for each map as some maps do not use the standard animals.- Shamans now automatically lose their camouflage as soon as they cast "Resurrect", "Termites" or "Tornado".- Berserkers can no longer be controlled using the "Defensive", "Aggressive" and "Hold position" commands.- River shaders were added to rivers in the Icewastes and the Jungle.- The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation.- Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message "predefined deck".- The Dragon Clan "Mortar" unit now only does 15% damage to Infantry and Animal units.- Stina's armour value against Animal attacks has been raised from 50 to 75 to allow her to block enemy Animal units more effectively.- The Governor's Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period.- The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible.- The Dragon Clan "Saltasaurus Transporter" unit now has an attack frequency of 30 to 35 attacks per minute as it's damage rate was too high.- The duration of effect of doping the Dragon Clan unit "Saltasaurus Transporter" has been shortened from 10 to 7 seconds.- Construction time for the Dustrider Temple has been increased from 30 to 45 seconds.- Workers generally cause less damage.- The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more.- Trigger update for single player level 15.- Stone outcroppings are now spread more evenly across the "Autumn Battlefield" map.- Stone outcroppings are now spread more evenly across the "Ice River" map.- Stone outcroppings are now spread more evenly across the "Ajuba City" map.- The river shaders have been fixed.- All tribes: the Eusmilus Rider Armour has been increased from 0 to 20 against ranged attack and decreased from 30 to 0 in close combat.- Norsemen: Rhino Transporter damage to buildings has been decreased from 100% to 50%.- Norsemen: Rhino Transporter no longer does armour-piercing damage.- Norsemen: the Lancer ranged-weapon armour has benn increased from 0 to 20.- Norsemen Chariot: Skulls at level 2 decreased from 23 to 17.- Norsemen: Ram construction time shortened from 35 to 25 seconds.- Norsemen: Kennel Eusmilus: skulls decreased to 10.- Dustrider: Brachio Transporter damage to buildings has been decreased from 100% to 50%.- Dustrider: Raptor handler costs have decreased from 60 to 50 Food.- Dustrider: Taslow Tower range decreased from 65 to 60.- Dragon Clan: Salta Transporter damage to buildings has been decreased from 100% to 50%.- Dragon Clan: Gatling riders can now simultaneously run and shoot.- Dragon Clan: Poison Trap: Skulls decreased from 30 to 20.- Dragon Clan: Dilophosaurus in Nest: Skulls decreased from 10 to 7.- Fixed crash which occured when a transporter was converted while in battle.- Icons in the Pyramid once again blink when the Unit concerned is attacked.- Transporters can once again be promoted independent of their cargo.- Captain initialization for the Brachio transporter was fixed to avoid a crash.- "GameSpy shared socket" has been assigned to 0.0.0.0 instead of the first local IP.- Units attacking a visible trap no longer take damage from it.- Norsemen: Rhino Transporters could not be countered, so their speed has been reduced from 3 to 2.- Once a slot has been defined as "Blocked" in the LE the map can be leveled up and thereafter not leveled back down.- The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed from a particular direction. This has been fixed.- Taslow's Level 2 construction bonus was too high and hsa been reduced correspondingly.- On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed.- A number of orthographical mistakes have been corrected.- The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed.- Dragon Clan water mines did not explode once the enemy changed his stance to "neutral". This has been corrected.- The space bar no longers hangs up any of the menu buttons.- Dustriders: The Shaman's Termites now earn him Skulls when they destroy a building.- Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously.- Fixed a bug in the single-player Save/Load routine which prevented the quest trigger from functioning after loading a game.
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