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Description "Suya 1: Desert" is a large-ish desert map and another entry into the "I'm making my first map" chronicle, this time by TGOP Studios.
The map itself is a fairly standard Tatooine-analogue. It's basically a large, flat plain with various rock formations interspersed throughout. It's surrounded on all sides by canyon walls. While deserts are often sparse, it would perhaps be best for the author to not neglect the prop placement as much as it has been here - even deserts are more than just all flat, all the time. A few more rocks or even some small shrubbery would go a long way.
The CPs are placed in the original four positions of the default CPs, plus a couple new CPs. The newer CPs haven't been placed entirely correctly, as they aren't added to the lua and consequently are not part of the conquest objective. This should obviously be fixed in the future; reading though the "getting started" tutorial included with the modtools once more would perhaps be advisable.
As noted in the readme, the AI pathing is lacking. To what degree, I can't tell, although I suspect there is simply not any - I didn't really see the AI do much of anything in my playthough. The sky (similarly noted in the readme) could use a change, although the high canyon walls do mitigate a lot of the issues with the default sky.
All in all, it is a fairly representative sample of a first map - basic, representing a neophytic grasp on the tools, but with plenty of room for improvement.