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Description version: v.1.1 USChanges made With Patch (1.1)* Added multi-player versions of 3 single-player missions- MP-ConvenienceStore- MP-Hotel- MP-JewelryHeist* Added the SWAT 4 SDK, available as 'SWAT4_SDK.zip' in the SWAT 4 installation directory (PLEASE NOTE THAT THE SDK IS NOT SUPPORTED!!!)* Added Massive Streaming Ad Support* Fixes for several exploits- Fixed UMP .45 JHP ammunition to have correct ballistics properties- ToggleBehindView console command no longer works in multiplayer- Fixed potential wallhack exploit- Fixed recoil negation keybinding exploit- Fixed exploit that allowed players to make themselves appear to be arrested* Improved validation for game content (INI files and binary packages)* Fixed crash in FD3DTexture::Cache* Fixed problem where kicking by ID would kick the wrong person* Fixed problem where player IDs would not display in the GUI in co-op games.* Admins can now set up to 256 IP Policies (i.e., for banning players) instead of the previous limit of 50.* Fixed problem where servers with 16/16 players would still show up when "Filter out full servers" was enabled* Fixed problem where incorrect server information would be returned when ping filtering was enabled* Fixed problem where only Rapid Deployment games would be returned when filtering servers for the Co-op game type* Fixed several issues related to language localization- Fixed issue with character not appearing in Russian localized SKU- Fixed cases where some game strings were localized preventing them from being properly translated in some regions* Fixed issue where server password characters were restricted in then password popup dialog but not in the server setup page. Server password characters are now completely unrestricted.* Fixed problem where if you switch from Internet to LAN during a server browser refresh some Internet servers would show up in the LAN listing* Fixed a problem where equipment selection would not work correctly in certain situations* Fixed problem where if your voice type was set to Random it would change in-game every time you pressed the o, m, or b keys* Removed unused network uplink code that was not necessary but would cause problems when enabled in INI files* Fixed problems with mirrors in the MP-Hotel map* Functionality added for Intel 915G/945G cards for SWAT 4* Increased default timeout for clients when reconnecting to a server. This should reduce the likelihood of users being disconnected during map changes due to long load times on older machines and some hardware configurations.* Small load time improvement