Unreal Tournament 3 Patch v.2.1 ENG


Box art for Unreal Tournament 3 Patch v.2.1 ENG For: Unreal Tournament 3
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Description
version: v.2.1 ENGChanges since version 2.0UI:- Disabled wrap for options lists on PC.- Split out player and bot counts on mixed servers in server browser.- No longer require double clicking on main menu.- Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates- Fixed issue with 'no password' connection error not asking for a password, when in online play- Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes- Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.- Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.Game:- No longer disable achievements for mods that don't contain code (maps and custom characters).- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.- Reduced visibility of DM beacons in darkmatch.- Fixed greed exploit with redeemer.- Updated russian localization. Thanks Michael Sokolkov.- Removed os helper workaround for Windows 2003 server, now that we have a better fix.- Fixed low gore issue with Titans.- Fix for wrong team shader in rare cases.- Fixed dropflag command not working. Also fixes a CTF exploit.- Fixed excessive link beam decals for listen servers.- Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.- Reduced damage to nodes/cores from dead Titan explosion.- Reduced damage Titans do to nodes/core with weapons.- Titan melee doesn't knock down spawn protected players.Server Administration:- Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list,instead of just deleting them- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype- Fixed bug with password being removed from URL, during non-seamless travel on the same server- Fixed bug where the current game profiles mutators would be carried over into other gametypes- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the'EndTimeDelay' and 'RestartWait' settings- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)- Added admin-only buttons to the vote menu, which allow admins to force a winning vote- Fixed non-seamless travel client timeout disconnects.- Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).- Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)Mod support:- Fixed problem with cooking with -mod and ModShaderCache- Fixed map makers unable to cook when using Titan Pack assets.May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC- Added mutator hook for blocking team changesLevel specific:- Fixed WAR-Confrontation raptor exploit.- Possible fix for darkmatch memory leak.- Added refshadercache to patch, so titan content will have shaders compiled.- Fix for reported rare WAR-Floodgate crash.
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