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Description v1.4.5.0
changelog: Land Operations
Eliminated the warning message about capturing a factory when the factory�s hex is already held by the side of the moving unit(s).
Restored some code so control of an invaded hex changes to the invader�s major power if the invasion is successful. Also made similar changes for retreating units through empty enemy controlled hexes, thereby changing who controls those hexes. Naval Operations
Fixed a problem with splitting convoys which was creating new convoy units with the Returning to Base flag set to True, regardless of that setting for the original unit. Besides forcing these units to return to base during the Return to Base phase, this also created problems with the Global Map display not showing these units in a sea area if the units moved from port out to sea. The Naval Review Summary omitted them too. The Detailed Map display was correct. This correction fixes all of those errors. Initiative
Eliminated a Fatal error when quitting the game while the Who Goes First form is visible.
Fixed a cosmetic problem with the Initiative form where before a Reroll, the die roll bonus, if the dice are rerolled, was being displayed incorrectly.