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Description Welcome to Dawn of war 2 Chaos rising - Reincarnate 4.0
The Team
Introducing Stranger to the team, a fantastic modeller, who will bring amazing new toys to the mod.
Me(Adratus) - Coder, Concept
Stranger - Modeller, animator
You can get the new version here : http://www.filefront.com/17827089/Da...arnate 4.1.rar
This is the steam group: http://steamcommunity.com/groups/DOW2-Reincarnate?
Use this group to arrange game etc
Version 4.1 gives you the most balanced and polished Reincarnate yet
Changes from version 4.0
- Fixed problem with file size, now like 64MB
-Hard AI now harder
-apothecary commander has no unique units (don’t pick him, he will soon be replaced)
-chaplain now generic unit
-Apothecary now generic unit
-Assault cannon damage increased
-Tactical cost decreased
-Assault marine cost decreased
-devastators pop increased
-tyrant guard health increased
-tyrant damage increased
-cost of warrior increased
-cost of venom warrior increased
-cost of carnifex increased
-cost of alpha increased
-alpha melee damage increased
-alpha ranged damage decreased
-tyrant guard health increased
-tyrant guard daamage increased
-relic units now also cost waaaaagh
-rubric energy increased
--havoc pop increased
-chaos tactical cost decreased
-khorne bezerker cost increased
-khorne bezerker leader now has sword not powerfist
-plague marine cost decreased.
-blood frenzy ability energy cost increased
-Terminator Daemon sword damage increased.
-ork stinkkbomb damage decreased
-ork stinkkbomb cost decreased
-kommandos now have stinkkbombs
-Improved weapons added in for the warp spider
-Warlock unit added in for warlock
-Farseer protection added in for farseer.
and probably many more little tweaks
Overview
he aim of this mod is to create a Dawn of War 2 game which reflects the fluff of the Warhammer universe a little better, whilst delivering a rich and engaging game experience. Each army now feels more personal, having their own way of playing.The choices you make in the game are now more difficult as a vast number of things have been updated and changed.
New Gameplay
- A more expensive tech tree, meaning low tier units will last longer in the game and managing your troops becomes much more important when saving up for the next tech level.
- Only Tier 1 units and capture points, this massively increases their usefulness later on in the game and prevents the spamming of the more powerful units.
- Vehicle cap introduced, no more spamming vehicles.
- New upgrades
- New units with new models, thanks to Shuma( refer to credits)
- The whole new \"Commander unique\" system which will be explained below.
- Races now feel more personal, meaning you must know the race well to get the most out of them.
- Fall back ranged damage increased, you better take better care of your troops.
- Hundreds of new badges and colours schemes thanks to Hangar-8 and Mirage Knight (refer to credits)
Commander Unique System
Ever wanted more differences between the commanders? Well now is the case. Commanders now not only provide unique abilities to use, they now provide unique units and upgrades, only available to that commander. Now choosing your commander is a much more tactical decision, the changes for the commanders are listed below.
Space Marines
Force Commander: Unique Unit: Veteran Marine Unique Upgrades: Lighting claws
Techmarine: Unique Unit: Venerable Dreadnought Unique Upgrades:Extra armour, dark age
Apothecary: Unique Unit: Chaplain Unique Upgrade: Minor Apothecary
Chaos Space Marines
Chaos Lord: Unique Unit: Khorne Berzerkers Unique Upgrades: Mark of Khorne
Plague Champoin: Unique Unit: Plague marines Unique Upgrades: Mark of Nurgle, Bile spewer
Chaos Sorcerer: Unique Unit: Rubric marines Unique Upgrades: Mark of Tzeentch, plasma gun