Tatooine: Anchorhead Settlement


Box art for Tatooine: Anchorhead Settlement For: Star Wars: Battlefront II
Size: 22.86 MB
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Description
How many of you have played the RPG Star Wars: Knights of the Old Republic? There have been many maps for Battlefront II based off that game. This is the newest addition to that collection; Tatooine: Anchorhead Settlement by Game_Jedi.

The setting of the map is, obviously, Tatooine. There's four Command Posts, two for each side. Two are in the actual city, with one for each team, and two are in the outskirts. There were areas with many props that seemed highly detailed, but then there were areas with nothing but flat terrain. It was a very odd contrast. Another thing that irked me was the pointy terrain. Use the blend tool! Besides, in KotOR, the entire area was surrounded by dunes, not mountains. One more thing I ntoiced were some missing textures inside the sandcrawler.

Gameplay was kind of bleh. The map is, intentionally or not, seperated into two distinct areas, with a valley of Geonosis-colored sand connecting them. Team 2 often captured the second outskirt CP with ease, making victory as simple as holding at the hanger. The map is very linear, so it's easy to block off areas of the map from the enemies. The author littered the map with chaingun turrets, seemingly at random. They don't help gameplay at all. There's also a lot of speeders, which tend to get stuck in various places

One of the questions you're probably asking is, does it resemble Tatooine from KotOR? Yes and no. While I did recognize various features from the game, the general environment of the map doesn't look at all like KotOR. There's no KotOR sides either, though KotOR speeders are avaiable.

Not much more to say here. Download if it looks intersting to you.

-Xavious
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