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Description gtarjohn's latest effort, Korriban: Academy, is quite similar to most of his other releases. It appears to be based on the Sith academy on Korriban, which appeared in KotOR and several other games.
The map is centered around a large variety of Yavin props. The majority of these are floating a little- not enough to be noticeable, but enough to make it so you can't get onto them without jumping. There are several CPs scattered around inside the temple complex as well as out to the outskirts a little bit, where one team can spawn. There are some major pathing issues around the temples, as bots will continually get stuck on the temples. This is troublesome, since the map is pretty bland without the bots fighting. Some CPs are capturable, while others are not- most of the most annoying ones to take are not capturable.
The map's terrain is rather monotone, with the same texture being used on everything and some of the buildings not fitting in with the colors of the map. I would suggest reskinning the buildings to some degree and maybe adding in a little variance to the terrain's coloration. The elevation is a bit better this time, and is not as jarring, but it still needs a little work.
As I have suggested before, some side edits would be a welcome addition, and a minimap would also be nice. Also, some better pathing for the bots would be quite appreciated. Work on those things and the map will be much better.
Give it a download if the screens interest you or if you're looking for something new to play!
-Jedikiller